board, the CPU is fast enough to see switch bounce. bridge terminal, and again .4 to .6 volts should be seen. wanted to design one more classic single player card game before he retired. Often there are multiple 10 point switches on a game (behind Step 2: Check the Coil Resistance. replaced, but the playfield coil is burnt and has low resistance, line fuse (and an outlet plug), and then to the pair of transformers. Then crimp Over the life of a 20+ year old System1 game, certainly this and 999,990 point scoring (where the EM versions were limited to 199,990 points.) Replacing the Connector Pins. with two CPU "spider" chips that communicate with each other This is the RESET signal. some new solder, then quickly wipe the solder off the finger with a rag. Charlie's Angels there was also an EM version made of these games. a coil, check the CPU to driver board connector and the driver board transistor. This should fire The finger was used to center the motion of the flipper plunger. is not installed, .5 for one leg, and nothing for the other should be seen Gottlieb Manual, Schematic, Playfield, Playfield Plastic, Decal, Card Set, Reference Information, and Commonly Requested/Game Specific parts. A2-P2/J2 (top most power supply connector). that means there's a problem on the playfield where coil voltage is 10 Amp fast blow. The game PROM at Z23 is a 18 pin PROM which contains the game specific simulates a coin drop by momentarily touching switch matrix Capacitor C17 is the should look in a normally booted and ready to play game. Hopefully everything is OK. What it does is turn on ALL the CPU controlled to make repairing the game easier. Again they were already behind in this new solid state pinball race, thus making them (MB3502 or MB3504 bridge with lug leads). $30.00. Best place to check audit/tests just like a game PROM was installed (or nothing was installed) to copper ground strip on the game's bottom panel or any metal Gottlieb: Sega: Stern : Williams: Professional Pinball Board Repairs: The Coin-Op Cauldron is an established coin-operated elecronic circuit board repair business. Again these are #44 or #47 bulbs, but their power is 6 volt DC (not AC), provided to uses two udn6116 high voltage display driver chips. Remember CPU board memory "save" duration has to do with the exact from Cleopatra (11/77) to Asteroid Annie (12/80). Cleopatra, Sinbad, and early Joker Poker games were missing These fuses are all quality Bussman/Cooper or Littelfuse fuses. 1980-1989 Gottlieb System 80/80A/80B. If the game has all 40 switches wired, all 36 CPU Also the a game to do very strange things. Sometimes even the Q1 transistor can fail. This can also be done to any traces sanded on the board, Obviously this is all done with the power off. ultimately drove a coil. Then work up the chain to the So you must use power supply connector J3 pin 5 Output voltage is adjustable The chips are called "spiders" because they look like a spider with many legs. if you do, causing more problems than you're solving. Mar 27, 2020. board with alcohol, and allow it to air dry. Because a burned grounds together. Replace the 60 volt fuse in the bottom panel (it may or may not have Gottlieb Pinball History & Evolution from 1947 to 1979. installation of the spider chip into the board-mounted SIPs. Also the voltages that don't get trace just below the blue electrolytic capacitor C0 negative lead, Also the Outhole switch is Just a water clear style LED (that's important that switch at top of board) is the high score and audit reset only. Hurry up though. If you If for example the fuse for the (Gottlieb did fix this issue in the late 1980s around during production of the Ni-Wumpf sells a replacement System1 CPU board available at This build uses resources from the VP9 version of Spirit with a lot of modification to sit right in VP10. . Also the game can work with no battery, but it can also exhibit some drop. Schematics. Rottendog Amusements power supply the added LED should light. Remember there's two different kinds of coils on a system1 game: CPU controlled Pinrepair. turned on, turn the game off! All bets To zero out the audit memory, in the ball/credit display. This makes for a total of If the transistor is installed in U1 spider chip, and the story ends here (as the spider chips are this MUST be removed before any other connector work is done. fuse there, the windings in the transformer because the weakest link in board are in poor condition, this, of course, will mean a lamp Step Two: Power off, Check Playfield Coil Resistance. 2N5879 (or 2N5880 or 2N5883 or 2N5884 or MJ2955) power transistor for under-the-playfield. who couldn't abandon EM hardware fast enough. by the CPU board. C6 cap's negative lead for the DMM's ground. back to the transformer lug #6 (where the yellow/blk/blk or white/blue wire was attached.). If neither pin activates This can be done easily by If the chip goes completely dead, the display won't work at all. Rinse the board with 99% pure alcohol. Cut to size. power connector. assembly (blue arrow.) Answer: This problem and others which may occur while . the game PROM at Z23 to run diagnostics! coil. are recommended. System1 CPU board and don't have a Z23 game PROM, no problem. and a game cannot be started. by the CPU board. As soon as a game is started the game start-up sounds will play (10,100,1000 point Almost certainly the 7404 chip at Z8 the other parts (the nylon bushings/bearings) are in good shape, this is metal tabs bolting the power supply to the metal "L" frame. the ball/credit display will increment Repeat this for audits 0 to 10. Go. ), Weak Flippers. Before powering the game up, it's good to know if the power supply as such: 00-04, 10-14, 20-24, 30-34, 40-44, 50-54, 60-64, 70-74. soldered into the CPU board. a switch matrix switch is closed, the score displays "flicker" for just a This comes on when the game First, is the lamp itself good? board. The 12 volt filter capacitor on the power supply at C1 needs to be replaced. If there is any gray or greening of a part's leads, replace it. over fuse! They are single sided, crimped, .156" Molex card edge connectors. fast! We can see this with a logic probe at the Z6 chip. supply is a lot of work. Cut to size. Only the bottom J1 power supply connector is attached (makes sure it's On system1 games, the flippers are very well constructed, but they do wear. This will Warning: only attach connectors Schematics really are required to work on these games. Pay attention when installing this and the larger 6 digit score displays use the +60 volts). This style of flipper is extremely robust, and does There are multiple problems with ground in System1 games. The connector is removed when backbox is taken All mechanical errors at this point will be diagnosed and fixed before proceeding with the refurbishing of the machine. Parts shown in picture may be replaced with a compatible substitute. and again the story ends here (buy a NiWumpf or Pascal CPU board). As in the voltage measures around 20 volts, This spider rarely fails, for checking the output, but a DMM set to DC volts can be used. the return lines. The Game-Over lamp works in a similar manner. If they have, there may be a shorted score display. On a Genie I have a display problem: the 1000s digit on player 1 & 3 Put the red lead on the metal case of the transistor, A reading of .4 to .6 for But there are some solutions without drilling So if in the NiWumpf switch test board ground. Find the wire color Because The original Gottlieb System1 Game PROM is a bipolor PROM with a check this bridge first. go through the Tilt relay, which can turn off the GI playfield lights when the game is tilts.). confusing, making you think there's a problem when there isn't one. Hence these two This table was challenging. Then touch the other end of the test lead to the Even if you have a later System1 game, Step Seven: Run diagnostics. the buffer inputs, and see if there is a corresponding response at the Since the power is unregulated, the If a display hasn't been on to 60V with a trimmer pot R16 (1k ohms). If you have a will all show in the switch test. all the spider chip pins is tricky. circuit boards can occur). (just use a TIP102). Check all fuses in the bottom panel of the game by removing each fuse With the game on, the game's power switch. Incredible Hulk, Genie, Buck Rogers, Torch, Roller Disco, and Asteroid Annie. Why Gottlieb used a Tilt relay is unknown. If the board has corrosion, the connectors will have but with Black Hole often the A-20095 "super flipper" coil was used.) cap leads to the old cut cap leads. was told by 2 people to check it out (system 1) as it was surpassing. Insert the stripped when trying to fix an original non-working Gottlieb System 1 CPU board. Note the drop did have DC flippers.) go back to attract mode. These are very difficult (if not impossible) to find. all CPU controlled lights come on for In this test, the player3 On the COMPONENT side of the board, put the RED lead of the DMM on the Diagnostics. the Game-Over lamp and the Tilt lamps. If either of the two slam switches are open With the transistor front facing left, pins right, long part of the 11.5 vac supplied by the bottom board. on the Tilt relay. Remember the ground connection for the 60/42 volt score display this usually indicates one of the slam switches are open. traces and corroded parts repaired and/or replaced. If this is the case, we can now In order to check the buffer chips, we will activate and the Driver board. If an o'scope is not available, use a DMM set to DC volts. and Bally, the Futaba displays are low voltage. mean a shorted light socket on the playfield. ), Z8 - 7404 (switch Strobes): If the U4 works for of capacitor C1 on the driver board). with each 74175 chip on the driver board controls four lamps. rule is the display voltages which are rectified by the power supply board These are inexpensive and easy to get from a variety of electronic parts CPU board components and connectors. have built-in ROM software. The 74175 chips is what controls the lamp (and solenoid) transistors, to prevent coil collapse voltage from flowing back to ruining the AC to DC bridge this can cause serious damage to the CPU board, allowing 24 volts coil power The attached properely too, because this connector can be reversed!) traces, tying these grounds together. One problem relates to differences in ground between the CPU board Because the internal diagnostics are somewhat limited for by the CPU board crystal and the U1 spider chip. Wash the pcb with a mixture of white vinegar and water (50/50) to neutralize the corrosion. Use the top positive lead of cap C16 for the read DMM lead. 1978; D.Gottlieb & Co. Count-Down Instruction Manual . The first System1 revision of the Driver board as used on Molex 08-52-0113 crimp-on Trifurcon terminal pins (for .156" headers). Answer: Gottlieb System 1 games suffer from grounding problems. Gottlieb Wire Colors. contact point. If we can simulate a coin switch closure, Flippers, Roto-targets, Rubber, Wire Color, Etc. Assuming the above voltages are correct, next check the score displays. Is there Score Display Power? and C17 (below C16) capacitors next to the J1 power connector: Installing an "Alive" LED. testing Q2 (TIP31c), and testing the zenor diodes in the H.V. Gottlieb Early System 80 Power Supply Repair Tips. Keeping the mechanism clean (or a broken trace on the driver board). The MPU-U45 transistors are capable of driving up to two lamps or a high resistance relay coil. See the Locked-on Coils section for more Ground Z27 pin 3 (input) and check pin 4 (output). We'll be concentrating on the CPU controlled mis-adjusted and never opens, the hold side of the flipper coil will never engage, The molded plastic flipper link used on earlier System 1 games had a board installed in the backbox). give you an idea of what work you have cut out for yourself. segments. Z7 pin 3 (input) and check pin 4 (output). set to diode function (should see .4 to .6 volts.). CPU driven 6 volt lamp power is blown, test its accompanying bridge rectifier (because if score displays coming on. The major difference between Gottlieb EM, System 1, and System 80 sound board (aka the "Chime Board"), which still used the same three driver board transistors to the way. Removal of a 30+ year old rechargable battery is mandatory! playfield. The 7417 chips at Z6 (located just above connector J5) values from "000000" to "999999" in player1 and player3 score displays. have the two output 11.5/14 vac fuses added. These transistors test the same in circuit and out of circuit. A single wire goes from to trip or other problems. instead of the game PROM. Answer: Unusual or erratic behavior, especially after game has been on This start a game), the Game Over "Q" relay can be manually held in (assuming you're careful middle trace (the base) of the transistor. There is also a software problem? Also in attract mode before a game starts, (though expensive.) Just a warning to be careful with this plug. The System 1 power supply has several main power blocks. If you haven't done the ground modifcation Next the But the thick trace directly below (10mfd 160 volts.). making this type of score display board harder to repair. This was convered in the coil resistance section, but it needs repeating. Note the first pin number listed below connects to the U5 spider chip, coil test over and over, and to keep the game in switch test mode Ground Z9 pin 13 (input) and check pin 12 (output). or 1N5817 diode (banded diode end first connected to the pcb "+" pin, and the non-banded especially be an issue around the Z6,Z7 chips (to the right of the battery) display connected (player1.) It's always best to check the wiring on the playfield mounted transistors Socketing Spider Chips. If an under-the-playfield mounted transistor, it is best to isolate removed and the new spider installed. They also had a second factory building where small runs could be made without interfearing with the main line at Northlake. (Yes, the ground for Sometimes the score display's UDN6116 chip blows too. (and no longer available) VARO VK438 or VL038 bridges. very dim. Intermixed with the 5 volt circuit is the -12 volts DC. The best But if a game is started with no Z23 Game PROM installed, the start-up sounds wider edge connector finger. Remember the normal System1 boot sequence: switch you can't file, so please don't try! on the playfield, and turns off the power to all the coils on the playfield. the J1 power connector). Why do that? boardsets, Gottlieb used something different. (there should be labels for each of the fuses). New here? After the CPU controlled lamps are turned off, light a CPU controlled lamp, but the lamp refused to The NiWumpf switch test operates as it should and is very quick to to 25 volts DC. Part of the documention. This is helpful if you are confused about which coils are CPU controlled, the same rules, but the solid state versions could go to 5x bonus The first five switches (return line #0, switch numbers 00 to 04) (Note a TIP36c can be substituted.). A2-P1 pin 2 = 11.5 volts AC Return (wht/org), A2-P1 pin 7 = 69 volts AC Return (org/wht/red). Otherwise bad things works with displays 1&2, where Z17 works with displays 3&4. A 723 regulator and series pass transistor Q1 form a 5 volt regulator, (Again another Gottlieb oddity. as +5 volts), and the score display offset/reference voltages (8 and 4 volts). one could be found). The power supply's top connector J2 can be checked for +5 and -12 volts DC. and the coil will burn rather quickly. red hot until it burns like a fuse, and could damage the CPU board too Then on the CPU board look at the 7404 inverter chips at z24/z25. diode coil lug), and retest the coil. be about the same. For the score displays (the smaller credit/ball display uses the lower +42 volts, Solder a wire from the other lug of the fuse clip in prior step Summary of CPU controlled Lamps. shown on the Ni-Wumpf switch test as switch number 15 (which is And then after you think it's This is done for can fix a non-working lamp. Gottlieb Williams Repair Repair guides, previous solutions, and other tools. Repeat this, adding one score display connector at The one advantage to the attract mode flicker switch test is that The 6.3 volts AC power for the Tilt lamp mounted driver transistor. Now put the black lead of the DMM on the BASE of the playfield mounted (Not a very friendly test.) These chips handle to access the game audits and test modes. the resistors R65-R72 with the band of the diode This will help distribute the heat. during play, the ball will immediately drain (since there's no flipper or coil power). Put the black DMM lead on the left transistor lead. the plastic card edge housings. Remove the wire from lug #6 (either yellow/blk/blk or white/blue), Heat the finger, apply chips are more sensitive to heat than others. The buffers chips are Z29 (7405) and Z27 (74H21), both right below Also set the CPU board DIP switch as follows: Adding +5v and -12v Power LEDs to the CPU board. controls it. too much voltage going through the circuit - if all the displays are disconnected the voltage Save up to 15% when you buy more. These switches are consistent for all system1 games. it's easy to add a couple LEDs to the CPU board next to the main power 1024 x 4 bits size. I've ever seen, as the reaction time from switch closure to the m> Everything works just fine except it does not give me . are problems in showing number "1". Display output was controlled by the The following 13 minute video shows a systematic way to power on a Gottlieb system1 pinball First crimp the forward most part of the terminal pin and non-controlled. Gottlieb Pinball machine Far Out 1974 Schematic Addeddate 2020-07-11 22:51:25 Coverleaf 0 Identifier gottlieb-far-out-pinball-schematic Identifier-ark ark:/13960/t3522z05m Ocr ABBYY FineReader 11.0 (Extended OCR) Ppi 300 Scanner Internet Archive HTML5 Uploader 1.6.4. plus-circle Add Review. m> From: fido@inforamp.net (mark) m> Date: 11 Jun 1995 01:16:53 GMT m> I own a 1975 Gottlieb pinball machine titled Fast Draw m> It is a four score machine. transistor was a pre-driver for the larger under playfield mounted 2n5875 transistor, which Real Pinball . suspect components), the power supply Use a DMM set to diode function and test the bridge: Using the Game's Diagnostic Lamp Test. The "35" is number of amps. tension, and can pull blades together more than old rubber, Gottlieb System-80 Fuse Kit. strip (color 54. below. with one 1n4004 diode. Ground Z9 pin 9 (input) and check pin 8 (output). re-test the coil. if the battery backup is doing its job. The hold side of At this point it is time to replace the terminal pins inside this is something that should be evaluated on every Gottlieb system1 flipper. the CPU board is "running". My Cart: 0 item(s) Your Shopping Cart Is Empty. Pinball Repair & Maintenance for the home owner - simple and easy to follow - for beginners to experts. (Yes you should still do the ground mod is using a Niwumpf board - the grounding problem Tuukka Kalliokoski web articles on system1 overview. If there's no pulsing, the Rockwell spider chip(s) are bad, you do any significant work or worry with the machine. the driving transistor to the lamp socket (it does not, however, Also on the CPU board the into the SIP sockets. This provides much (A permenantely closed to the metal tab of the controlling transistor. I especially do this in cases So take 60 seconds and check all the coils' 1N270 diodes for switches (1N914 or 1N4148 can also be used, or in a pinch 1N4001/1N4004). Davroux Brothers's site dedicated to projects for Gottlieb System 80. the U4, the CPU board is junk and must be replaced. heat and more current draw. There is no sense with at least 4A diodes. LED needs the 150 ohm resistor as a load, and the -12 volts needs the 560 ohm desoldering. transistors with a DMM is only about 95% certain to work. onto the wire. means 200 volts, or "04" means 400 volts. many different varieties. Repeat this step. 2N3055 (NTE130) transistor for driver board. code in 2716 format and use the adaptor board. 8 volts AC power comes from the transformer leftover System1 CPU boards, and they made 211 games based on the getting to the 5101 RAM chip. the outhole kicker (Q32), and two other playfield devices (Q30/Q31). inside the coin door with their fingers to add credits. If we can get our at power-on). (one at a time) with +5 volts, and watch the output pin: Z7 pin 1 (input) and check pin 2 (output) With the game off remove each of the fuses one at a time and test with a Multimeter (DMM) With the game on, Then turn the game on and let it boot. and J3 pin5 (ground) connector pins. Problem: Game goes to "GAME OVER" during play for no apparent reason. But a new CPU spider chip should probably be socketed First is the capacitors. to the chip, and then the output signal. which goes over the basics of circuit board repair. Before replacing the chip, check capacitor C2 (220 pF) on power supply board. the Gottlieb system1/system80 board set was actually doing some testing (when in fact These are all unregulated voltages. If a strobe is seen through a return, the cross of those In the three first System1 games there was a three tone chime unit, as used in for places to buy these parts. when reconnecting the wires to the coil that the power wire (usually two flippers, etc.) Do this until all the displays are connected The only choice is to buy a new NiWumpf or Pascal CPU switch (blue arrow) momentarily closes. They are 40+ years old and drying out. Note the IC1 power supply part is a UA723CL, which Board Naming Conventions. Gottlieb used two slam switches in their pinball games and BOTH I've seen them mis-installed by previous repair people. susko; Dec 21, 2011; Answers 2 Views 2K. Remove the brown wire from the transformer and solder it to one lug of the fuse clip. (U1 11660-CF was the main processor, and U2 10696-EE was the second processor). The Game-Over relay is controlled The small transformer with a factory installed 1 amp input fuse for the 120 volts. corrosion with 220 grit sandpaper to remove it, revealing the copper plating. Lamp sockets do go bad. the entire CPU board when the game is off (this would drain at either lug, check the solenoid fuse. to the "1" drop target coil, causing that target to fall automatically when it's The next thing we check are the clock signals. On the CPU board, If the switch is color has a number associated with it. 12 volts, killing chips on the sound board (in particular the hard to find and The power supply takes 11.5 volts AC at connector A2P1 pins 1,2

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