A side effect simply means that the evaluation of the expression modifies some state. While it renders content just as any other passage does, instead of displaying the rendered output as-is, it sifts through the output and builds its menu from the generated links contained therein. May be called with either the link text and passage name as separate arguments, a link markup, or an image markup. A prototype-less generic object whose properties and values are defined by the Setting.addToggle(), Setting.addList(), and Setting.addRange() methods. All properties of Passage objects should be treated as if they were read-only, as modifying them could result in unexpected behavior. Happens after the displayi.e., outputof the incoming passage. Alias for jQuery, by default. SugarCube. You may, however, forcibly enable it if you need to for some reasone.g., if you're using another compiler, which doesn't offer a way to enable test mode. Doing so allows interactions with the text to also trigger its <>. See the Dialog API docs for more information. See Localization for more information. For more details you might want to see my "Arrays vs Generic Objects" article (part of the help file for my "Universal Inventory System" for Twine/SugarCube, or "UInv" for short). Only the primitives, generic objects, some JavaScript natives (specifically: Array, Date, Map, RegExp, and Set), and DOM node objects are supported by default. Moves backward one moment within the full history (past + future), if possible, activating and showing the moment moved to. Note: Note: Its contents are treated as raw HTML markupi.e., none of SugarCube's special HTML processing is performed. There are ways to turn webapps into apps for mobile phones and Windows/Linux etc, but it's still running in a web browser under the hood. To ensure backwards compatibility of existing strings objects, if one exists within a project's scripts, the older object is mapped to the new l10nStrings object. Your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) is normally the best place to call importStyles(). Object Name: SugarCube.State.active.variables [How to find variables and manipulate them for people who don't know how to] Type the object name 'SugarCube.State.active.variable' into the console and press enter. You can have it hold numbers, text, and even other arrays! This is not an exhaustive list. Returns whether the passage with the given title occurred within the story history. Used to populate the story's caption area in the UI bar (element ID: story-caption). The array-like object stored in the _args variable should be treated as though it were immutablei.e., unable to be modifiedbecause in the future it will be made thus, so any attempt to modify it will cause an error. SugarCube does not trim whitespace from the contents of <> macros, so that authors don't have to resort to various kludges to get whitespace where they want it. Note: Starts playback of the playlist and fades the currently playing track from the specified volume level to 1 (loudest) over the specified number of seconds. The second, and also mandatory, character of the variable name may be one of the following: the letters A though Z (in upper or lower case), the dollar sign, and the underscore (i.e., A-Za-z$_)after their initial use as the sigil, the dollar sign and underscore become regular variable characters. classes), Updating to any version 2.30.0 from a lesser version, Updating to any version 2.29.0 from a lesser version, Updating to any version 2.28.0 from a lesser version, Updating to any version 2.20.0 from a lesser version, Updating to any version 2.15.0 from a lesser version, Updating to any version 2.10.0 from a lesser version, Updating to any version 2.8.0 from a lesser version, Updating to any version 2.5.0 from a lesser version, Updating to any version 2.0.0 from a lesser version, embedded image passage (Twine1 & Tweego only), https://cdn.jsdelivr.net/gh/tmedwards/sugarcube-2/dist/format.js. Removes classes from the selected element(s). Executes its contents and appends the output to the contents of the selected element(s). Returns a reference to the current AudioTrack instance for chaining. The active passage's name will be added as its ID (see: Passage Conversions). Registers the passage as a video passage. Track event triggered when a fade starts. Data stored there won't take up space in the game history, but will be accessible both from Twine and . Track event triggered when playback is stopped after .stop() or .stop() is calledeither manually or as part of another process. This temporary playthrough session is intended to prevent players from losing data. This method has been deprecated and should no longer be used. Each moment contains data regarding the active passage and the state of all story variablesthat is, the ones you use the $ sigil to interact withas they exist when the moment is created. ended and pause for information on somewhat similar native events. Generates no output. For example: Warning: An alternative to navigating to passages to create menus, inventories, and the like would be to use the Dialog API. Does not modify the original. Arrays have many built-in methods and other features, and SugarCube adds many more. Note: The story history contains moments (states) created during play. When used to set the mute state, returns a reference to the current AudioTrack instance for chaining. Pauses playback of the selected tracks and, if they're not already in the process of loading, forces them to drop any existing data and begin loading. Global event triggered as the last step in closing the dialog when Dialog.close() is called. In-browser savesi.e., autosave and slot savesare largely incompatible with private browsing modes, which cause all in-browser storage mechanisms to either persist only for the lifetime of the browsing session or fail outright. Selects the element that contains passage elements. Twine2: Not special. Tag it with the appropriate media passage special tag, and only that tagsee below. Even if it did know that, there's no way for it to know which operations may or may not have side-effectse.g., changing variables. The StoryInit special passage is normally the best place to set up playlists. <> macro events allow the execution of JavaScript code at specific points during typing. See SimpleAudio API for more information. See the <> macro for its replacement. Unsupported object types, either native or custom, will need to implement .clone() method to be properly supported by the clone() functionwhen called on such an object, it will simply defer to the local method; see the Non-generic object types (a.k.a. If its return value is falsy, the override is cancelled and navigation to the original destination continues unperturbed. Returns a reference to the Dialog object for chaining. Sets the story's title. Go to your Twine1/Twee installation directory and open the. You can see this effect by changing data outside the state. This macro is functionally identical to <>, save that it uses a button element (