skill check, or saving throw. Humblewoodcan be enjoyable for veterans and newcomers alike, as it contains a campaign intended to raise characters from levels one to five, making it a perfect starting point for new players. spend your reaction to add your Intelligence modifier as an ll You do not take damage for the first 30 feet of your fall. (Evil) walking stick, a trinket from another culture, traveling clothes, Compassion. over shared hardships.5 I manufacture difficult situations to prove 5 I am uncouth and mannerless. Some using either your Strength or Dexterity modifier for both thedevote their lives to mastering an art form; learning sculpture, attack roll and damage bonus.poetry, or refined swordplay. Humblewood Freebies $0.00. In gallus check related to the history of your race, culture, or commu-culture, it is customary to always offer your seat at a table to nity, you are considered proficient in the History skill and addguests. This ability states that if an attack deals over half ofthe current remainingHP of a Cervan, they can choose to activate the ability, allowing them to roll 1D12 plus their constitution modifier, then gaining that much HP. Age. ll You ignore difficult terrain. As one may expect from eagles and hawks, Raptors are naturally exceptional hunters. Spiny Quills. On a success, you push them 10 feet away and knock them magical means. Your ability to utilize your knowl-edge to your advantage, along with your deep understandingof others motivations, makes you a formidable opponent. This striving is what propels some cervans to posi- a different subracepronghornsand are thought to betions of great import throughout the Wood. When you take the attack action,saving throw against an effect that would deal you can expend one use of your Bardic Inspiration to quicklyhalf damage on a successful save, the target execute two unarmed strikes against one or more creaturestakes no damage instead. Your Dexterity score increases by 1. Creatures thatattack you while you are falling, gliding,or jumping have disadvantage on theirattack roll. These examples are in keeping with the flavor and mechanics of that race. Birdfolk charactersare not negatively impacted by their lower weight.Random Height and WeightRace Base Height Height Modifier Base Weight Weight ModifierCervan (Grove) 4'8" +2d10 110 lb. Grove cervans stand betweenThe Sight 5 and 6 feet tall, and have light builds, weighing between 130 and 180 pounds. Either way, the future of the Wood is yours to write. You can also understand Auran, though you cannot speakCORVUM TRAITS it naturally. Subrace. You can also understand Auran, though you cannot speak Alignment. Corvums cut imposing figures, standing between 4and a half and 5 and a half feet tall, encompassing a varietyof different builds. Jerbeens value privacy, but true isolation fromfriends, families, or loved ones is considered to be the worstpossible fate a jerbeen could suffer.JERBEEN TRAITS Ability Score Increase. The first birdfolk race of this list, Gallus resemble a variety offowl ranging from chickens and roosters, to pheasants and turkeys. While doing so, you continue to fall gentlyat a speed of 60 feet per round, taking no fall damage when20 Chapter 1 | Welcome to the WoodSubrace. Despite these positives, a great deal of a Gallus's other abilities are quite limited in their utility, gaining a few proficiencies and doubling their proficiency bonus on history checks that relate to their lore, community, or background. Skip to main content. Life for many humblefolk was peaceful and pros- perousuntil the fires came. Were looking for a way to get away from screens, to forget about our complicated lives, and to live as heroes with problems we can solve, not just listen to on the news and worry about. Fora space adjacent to the guardian spirit must make a Wisdom as long as you concentrate on this ability, up to 1 hour, allsaving throw, taking magical slashing damage equal to your weapon attacks you make against the target deal additionalBardic Inspiration die on a failure. All rights reserved. Get started with your first Humblewood campaign with our book and other accessories. Humblewood is a setting for Dungeons & Dragons created by the third party company Hitpoint Press (formerly the Deck of Many), most known for making reference cards for players and Dungeon Masters, but having also made quite a few settings for the game. The Native American stories of the trickster Raven, the Medieval fable of the Owl and the Nightingale, or something as obvious and simple as Grimms Fairy Tales are all examples of how the natural world around us has shaped storytelling. Vulpinslearn from a young age that they are of two natures: the sophis-ticated and the savage. Vulpins feel just as deeply as other folk of the Wood, muscular. Their reputation in birdfolk society is nothing short fall, and glide short distances. At 14th level you can select a second favorite trick from among Travelers Tricks you know.36 Chapter 1 | Welcome to the WoodTravelers Trick Options At 14th level you have learned to shore up any weaknesses in your stance. You have proficiency in the Insight skill. Your sizeis Medium. New Movie News, Movie Trailers & upcoming Movie Reviews, Dungeons & Dragons: The Ten Most Useful Races in Humblewood. (Stealth) checks when you attempt to hide in a forest.Woodland Survivors Languages. Hedges take longer to mature than most other races,not an evil force but simply represents an imbalance which reaching adulthood around 20 years. the overextended Perch Guard for aid, only to see help arriveUnlike the birdfolk, whose shared language, histories, myths, too late, if at all. They are able to interpret information in an uncommoneccentricities as they are celebrated for them. These are meant to ensure that everyonesWood, but they can prove exceptionally useful in communicat- feelings are heard and respected. Additionally, you cancast animal messenger as a 2nd levelspell once with this trait, and regainthe ability to do so after a short orlong rest. additional bonus to the saving throw. Your size is Medium.of insight into the world around them, sometimes Speed. Suggested Characteristics Birdfolk who are grounded often find ways to cope with their aversion to canopy life. tysons corner directory. When you reach 5th beacon of hope, spirit guardians 14th level, the extra damage increases to 2d8. A line drawing of the Internet Archive headquarters building faade. They are rarely at a speed of 60 feet per round, taking no fall damage whenprey, and are quick to turn the tables when finding them- you land. You can speak, read, and write Birdfolk. in a battle on the high sea! Chapter 1 | Welcome to the Wood 17Raptor swift hunters When the birdfolk think of hunters or rangers, they picture Glide. We have illustrated forests flooded with beams of light, tangled and treacherousswamps you must battle your way through with determination, and cosy interiors where you canalmost smell the jerbeen-sized loaves baking in the oven. Your Dexterity scoreincreases by 1. Found the internet! Printed August 2019. As a bonus action, you can use your powerfulknife sharp and shows a level of respect for oneself. The wind-touched are revered by believers and scrutinizedby skeptics. 18th Two For Flinching, Brutal Brawler Improvement, Blindside Improvement You may choose the order in which creatures within thespells area are affected. Your damage for an unarmed strike is 1d4of power, such as advisors or minor officials. ISBN: 978-1-9990962-0-5 First Edition. Clerics of night do their best to keep them-selves and their companions safe while journeying through Ward of Shadowsthe darkness. Chapter 1 | Welcome to the Wood 15uma peculiar in nature Lumas are a race of polar opposites when it comes to intelligence. Press question mark to learn the rest of the keyboard shortcuts. Along with other weight-reducingadaptations, this allows birdfolk to glide. Welcome to the Wood 10 3. The College of the Road of your choice (see Travelers Trick Options).is sometimes a harsh teacher, but bards who follow this pathoften find themselves rewarded with a diverse array of useful These Travelers Tricks represent skills, techniques, andtricks and tactics. In addition to gaining +2 to their constitution, Cervans have the stellar "Surge of Vigor" ability. Beyond the obvious physicalfound in the Wood. Languages. Your base walking speed is 30 feet.they are not very strong, brave, or powerful on their own. While other birdfolk might look down on gallus fortheir common ways, the gallus have excellent interpersonalskills. Even in these dark times, brave heroes can be found within the Wood. (Good) this background with a character who actually can manip- ulate the wind through magic could potentially set them2 Heroism. Jerbeens have a strong sense offamily and like to surround themselves with good companywherever they rest.Outsize Courage Size. As Bards adventure, they gather as many stories from the world around them as they tell. Being small and Jerbeen.and not particularly strong gives them a perspective that allowsthem to easily empathize with others, though not all jerbeensshare this compassionate outlook. Raptors are especially well versed in stalking preyfrom great heights, lining up impossible shots that their prey Keen Senses. It is written using aing with the various fey and elemental Humblewood residents. They are the shortest lived of all the humblefolk races,living just about 40 years. They also lean more towards lawfulalignments due to their co-operative nature. r/humblewood. Whenever you take the attack action against an opponent you have successfully misdirected this turn, or an opponent that is afflicted by a condition, you may make one additional attack against that opponent. Play as one of the five core birdfolk races: Play as one of the five core humblefolk races: Choosing a selection results in a full page refresh. and unequal treatment. Most gallus are lawful good. Dexterity might be a trickier one to justify normally, but if you're trying to do it in combat anywaythen if you're fighting in a dextrous way it seems reasonable already to ask for that. . If you would fall at least 10 feet in this way, you may fly up to your movement speed in one direction you choose, The gallus are a varied folk, resembling as many different although you cannot choose to move upwards, landing invarieties of wildfowl as there are trees in the Wood. Small sized and nimble, Jerbeens gain +2 dexterity, +1 charisma, and are quite mobile. Only light produced by a 9th At 3rd level, your tavernside scuffles have honed yourlevel spell or similarly powerful effect can negate the darkness ability to deal damage with just about anything thats handy.and shadows. Ability Score Increase. You may use Dexterity instead of Strength At 14th level, even if the target fails their for the attack and damage rolls of these unarmed strikes.saving throw they only take half damage from The damage die used for these unarmed strikes is thethe effect. 6th Channel Divinity: Community Watch Once per round, a creature benefitting from this boon can roll a d6, adding the result to a skill check, saving throw, or attack 8th Divine Strike (1d8) roll. larly, raptors, a race whose physical characteristics resem-Here are a few tools to help you flesh out the look and feel ble birds of prey, could reach around 5 feet in height.of your character. The humblefolkwitnessed by the birdfolk, who were just then beginning are resilient, and each race will devise a way to survive in thisto shape the trunk of Alderheart. If you would fall at least 10 feet in this way, Hard to Read. Keen observers, you can determine any magical properties the item has, howthey trade in information the way others trade goods. If you would fall at least 10 feet in this way, you maybling owls, their thick feathers, solid bodies, and broad wings fly up to your movement speed in one direction you choose,have earned them a reputation as the most powerful of the although you cannot choose to move upwards, landing inbirdfolk races. go all in. Forexample, a vial of acid might be easy to make if you happento be near a nest of acidic beetle larvae, or bark can be boundinto a makeshift flask, but it would be difficult to create apassable facsimile of silken robes from a pile of leaves. You have a climb speed of 20 feet. (Good) firmly planted on the soil. Not long after the founding of Alderheart, a massive forest fire known as The Great Calamity burned a portion of the Wood. Any enemy that moves into or leaves creature you can see within 90 feet of you as your quarry. 6 I am burdened with responsibility, and find it hard to make even the simplest decisions.8 I remain humble despite my blessing.d6 Ideal Coupled with Power While this background primarily focuses on the beliefs1 Responsibility. You have proficiency with the long- bow, short bow, and spear. Joining forces with the humblefolk, the birdfolk army, known as the Perch Guard, drove back the bandits, bringing peace and security to the region. As part of your attack action, you can utter deadly threats to a single target within 30 feet of you, causing them to become frightened of you for 1 minute on a failed Wisdom saving throw. I am beyond excited for you all to take your first steps into this world, uncover some of its secretsduring your adventures, experience its stories, and come away with many of your own stories to tell!Leesha Hannigan,Art DirectorTwitter: @LeeshaHannigan Preface 7Introduction about the wood In the far away world of Everden, on the eastern coast of a great continent, lies a vast forest nestled between the mountains and the sea. ItLanguages of the Wood is seen as disrespectful to try and transcribe it using Birdfolk characters. User account menu. Ability Score Increase. just cant.4 I still sympathize with the Coalitions aims, I just 4 I am not welcome back in my home perch. Each of these races come with their own strengths and weaknesses, bringing something quite unique to any party. Additionally, each hostile creature within 30 to quake with a single threat. Using every trick at theirdisposal to gain the upper hand against their foes, the Scoff-law cows their enemy into submission, or overwhelms theirdefenses with a single cheap shot. Nonetheless, corvums see the benefit of rules, even ifmany attempt to turn them to their own advantage. If an the targets wound.option requires a saving throw, your Travelers Trick save DCequals 8 + your proficiency bonus + your Wisdom modifier. Speakers are taught to switch between low and high class versions of Vulpin depending on the context. Once on each of your Cleric Level Spells turns, when you hit a creature with a weapon attack, you can 1st bless, goodberry cause the attack to deal an extra 1d8 psychic damage to the target. Maran raptors Humblefolkcould also take visual inspiration from seabirds, notably petrelsor shearwaters, due to their swim speed. Scofflaws can only be selected once):might find their talents useful among the Bandit Coalition, ll You gain proficiency with a Gaming Set of your choiceand bards from the College of the Road can be found sharingtales around campfires and hearths all across Humblewood. Once, while yourFighting Style is active, you may attack twice, instead of once,when taking the Attack action on your turn. Additionally, whenever you hit with an improvised weapon, you may spend a bonus action to break it over your opponent. For better or worse, they find themselves in a 5 I have a sibling who is not blessed, whichworld of expectations they struggle to live up to. Two For Flinching At 18th level, you have perfected the art of exploiting your opponents weakness. and saving throws against being frightened as long as you are within 5 feet of an ally who isnt frightened or incapacitatedCommunity First that you can both see and hear. and high charisma means that small songbirds such as chicka- dees, wrens, sparrows, and cardinals would also be a good fit.Gallus A bird-of-paradise could be used as well due to their focus on performance, though they might be better suited for visitors to Gallus characters are usually represented by land fowl of all Humblewood from more tropical regions. At 1st level, you can create a ward of divine shadows toNight Domain Features conceal yourself from an attacking enemy. Of the around 90 pounds. When you reach 14th level, choose a single making a separate attack roll for each target.spell of 7th level or lower from the warlocks spell list. unique perspective.4 Im slow to trust someone new, but open up 4 I project my insecurities onto others. You can seein dim light within 60 feet of you as if it were bright light, andin magical or nonmagical darkness as if it were only dim light.You cant discern color in the darkness, only shades of gray. Much of this stems ring chaotic alignments over lawful ones.from the fact that vulpins are ambitious. Like all other birdfolk, this race has access to glide, but is the only other race aside from the Gallus that are able to use the wing flap ability to ascend. Although they are not carrying heavy weapons or wielding a shield (though you maynecessarily prejudiced against those who are weaker, strigs are drop any held items as part of your reaction to spread yourquick to call out when someone is not doing their best for the arms). You also have a wealth ofpatience, acting only when it best suits your goals. Choosing a selection results in a full page refresh. Thebirdfolk have hollow bones, reinforced by special internalstructures that act as struts. Bard and Fighter receive gain a few useful proficiencies picked up from your time onnew class options which are well suited to characters from the the road. Chapter 1 | Welcome to the Wood 43d6 Ideal GROUNDED Despite the inherent vertical aspects of birdfolk culture,1 Repentance. Strigs reach maturity faster than most birdfolk races,around 15 years. Your base walking speed is 30 feet.of gardening unmatched by other birdfolk. You can speak, read, and write Birdfolk.close-knit communities wherever they roost, and their sense You can also understand Auran, though you cannot speakof pride for their community runs deep. An Add-on Module for Foundry Virtual Tabletop. Swift. Creating this project has been an unforgettable journey, full of as many surprises, twists and turnsas the overgrown paths of Humblewood itself. Adventure in the Wood 84 The Ancient Forest 134 Vulpin 32 Introduction 84 The Avium 135Characters In the Wood 32 Overview 85 Exploring the Avium 137 Character Details 32 Part 1: The Adventure Begins 86 Into the Library 139 Sex & Gender 32 86 Shadows Fall 142 Height and Weight Sleepy Meadowfen 89 Mysterious Circumstances 143 Variant Rule: Different Looks for 32 Winnowing Reach 91 Putting the Pieces Together 145 34 The Missing Researcher 91 The Necromancer 145 Birdfolk and Humblefolk 36 The Mokkden Caverns 95 Odwalds Trap 146 Languages of the Wood 36 Returning to the Reach 95 The Secret Door 147New Class Options 39 The Swamp Witch 99 The Study Room 148 Bard 41 A Witchs Debt 100 The Old Classroom 149 Cleric 43 Leaving the Reach 101 The Secret Laboratory 151 Fighter 47 Part 2: The Bandit Menace 101 Developments 152New Backgrounds 49 A Rough Road Ahead 102 Part 5: Of Fate and Flame 153New Feats The Great Tree City 106Spell Descriptions Elizas Emporium 107 Odwalds Fate 153 The Birdfolk Council 1092. Hedges love gardening, and tend to keep aWood, or within the safety of birdfolk perches. Mar 4, 2020. They also tend towards the rule of law, not as a ity to conjure a magical feast for the rough road ahead. These quills provide exceptional protection, there-fore you have a base armor class of 14 + your Dexteritymodifier. Were all doomed folk see you as quirky or unsettling. It is quite commonfor hedges to have a variety of animal friends who sharetheir home. Through soundsand gestures, you can communicatesimple ideas with creatures of the beastsubtype that represent insects, spiders,worms, and other creepy crawlies,regardless of their size. In addition to writing, he directs and produces the podcast, "How Ya Dyin'?" Won over by the art and thinking it would be a fun introduction to roleplaying for my young kids, I splurged on the box set and now have a 224 hardcover book in my hands. Those are a bit rougher. Languages. In reality, they are processing the arms). When you reach 3rd level, you can castWood, though they channel it in specialized ways. Animals connect us to nature and are a conduit for powerful storytelling. The various folk who make up the world of Humblewood are divided into two categories: the birdfolk and the humblefolk. A happy cervan is specially blessed by their Amaranthine Cairith, a sacred spiritone who is hard at work. those who give me this title. These replace any previous temporary hit points.38 Chapter 1 | Welcome to the WoodCLERIC Blessing of the HearthDivine Domains From 1st level, you gain the ability to conjure a small flag- At 1st level, when choosing a Divine Domain, the follow- stone hearth with a simple iron cooking pot whenever you rest.ing options are available: The Community Domain, and the This hearth helps warm you and your companions, and can beNight Domain. Exploration. Follow Flit along his journey to deliver an important missive to the Birdfolk Council of Alderheart. Your innate eccentricities make it hardyou may fly up to your movement speed in one direction for other folk to figure you out. Cervans are eminently practicalaway future. The gallus have an earfor the truth, and are often capable of rooting out liesand dishonesty.GALLUS TRAITS Ability Score Increase. Printed in Canada.Contents Part 3: An Urgent Summons 1231. The target that you know.must succeed on a Constitution saving throw or be stunneduntil the end of your next turn. Did the tree have a story, or a family of owls living in it, or a fox kit that sheltered a storm beneath its branches? Source Materials: Players Handbook, Xanathar's Guide to Everything, Sword Coast Adventurers Guide, Dungeon Master Guide, Guildmaster's Guide to Ravnica, Eberron: Rising from the Last War, Unearthed Arcana, Humblewood, Tal'dorei Campaign Guide (and other Matt Mercer content). However, these efforts arent always met within the most ancient parts of Humblewoods vast forest, in tree success. You can always recall the general layout of the terrain around you while traveling along the2 Whenever I see something valuable, I cant help forest floor. Number 2 - The Circle of Stars. It has been ruled for generations by the birdfolk who inhabit the Great Tree-City of Alderheart. Lumas are smaller way, allowing them to see possibilities others cannot.than most birdfolk, and resemble either doves or pigeons.Many have ruffs of feathers that shine with unique iridescent These inherent talents, sometimes dismissed as luck, can becolors, something which can be seen as either alluring or improved upon with training and study. As the language of trade and custom, folk of the Wood Mapach uses its own script of glyphs made of various lines, take the time to learn it. As a huden gallus, you are of the land. You can use it in conjunction withamong families and friends. You have proficiency in the Intimida-tion skill. I rememberwhen I first sat down and sketched the first iteration of a brave little knight owl, who we have nownamed Riffin, and I could never have imagined in that moment how the idea behind this little owlwould evolve into a fully realised world, lovingly crafted by our team of designers, writers and artists,for players to explore. Within this book you will find all the tools you need to build your character, travel the land, and create your own Humblewood story. Your Intelligence score increasesby 2, and your Charisma score increases by 1. Then, take the number you While not exhaustive, weve provided examples of suitablerolled for the height modifier, and multiply it by the weight analogs for different kinds of animals from which a playablemodifier. WhileHumblewoodis not officialD&Dcontent created by Wizards of the Coast, it is incredibly flavorful, quite balanced, and it can be used to spice up anyD&Dcampaign. Even the feats seem pretty potent. Cervans have a robust physique and are rarely sick. Some consider your aversion to heights a rejection6 and make my own way in the world. You cant discern color inArtful and Cunning darkness, only shades of gray. slow your descent. Size. Like all of the birdfolk races ofHumblewood, Gallus possess the ability to glide, slowing their falls, preventing fall damage, and allowing the character to travel horizontal distance in the air. So long as you are in combat, you may choose to use Strength or Dexterity to make Charisma ability checks. Vulpin is a language of growls, snarls, and yips. Press J to jump to the feed. The magic of animals and their usually unseen lives intrigues us, sparks our imagination, and we see a lot of ourselves in them when we finally slow down enough to look. Scofflaw is a bit strong, but I don't think it's necessarily too strong.

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